Schmidt Spiele Doppelt so clever, Würfelspiel aus der Serie Klein & Fein, bunt bei coldfusion-miles.com | Günstiger Preis | Kostenloser Versand ab 29€ für. Rezension / Test / Kritik des Würfelspiels DOPPELT SO CLEVER von Wolfgang Warsch – erschienen bei Schmidt Spiele (Erweiterung zu. Rezension von Doppelt so clever von Wolfgang Warsch erschienen bei Schmidt Spiele im Jahr Abbildungen vom Spielverlauf und.
Zusatzblöcke Ganz schön clever / Doppelt so clever / DizzleRezension von Doppelt so clever von Wolfgang Warsch erschienen bei Schmidt Spiele im Jahr Abbildungen vom Spielverlauf und. Alle Doppelt so clever Erweiterungen und Versionen ✓Doppelt so clever Spielanleitung & Review ✓ Ganz schön clever ✓ Nützliche Tipps & mehr auf. Schmidt Spiele Doppelt so clever, Würfelspiel aus der Serie Klein & Fein, bunt bei coldfusion-miles.com | Günstiger Preis | Kostenloser Versand ab 29€ für.
Doppelt So Clever Beitrags-Navigation VideoDoppelt So Clever Board Game – How to Play (Incl. Solo \u0026 Skippable timestamp if you know Ganz Schon) Doppelt so clever follows the model of 's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers on the side, then re-rolls any remaining dice/5(K). Twice as a Clever is a roll-n-write game and follow up to the acclaimed That's Pretty Clever. As far as roll-n-write games are concerned, the clever series has everything you could want going on. Wer bei Ganz Schön Clever schon die Würfel geschickt und mit viel Ehrgeiz gewählt coldfusion-miles.com jedem Wurf darauf gehofft hat, die passende Zahl auf seinen Würfel zu haben. Wer bei Ganz Schön Clever feststellen musste, dass der Einsatz der „Reroll-Aktion“ dann doch nicht so clever war, der wird an dem neuen Spiel Doppelt So Clever eine grosse Menge Spass haben, wird viel Grübeln und vor.
If you know how to achieve high scores in Ganz Schön Clever, chances are you have a strict game plan.
Once you know the strategy, there are two ways to approach the game. Doppelt So Clever attempts to tackle this issue and provide a more meaningful game for people with the former mindset.
This action allows you to return a die from the silver platter back to your pool of dice for future rolls. This is especially useful due to how the new silver zone works in this game.
When you choose a silver die, you mark off one of the four squares matching the value of the die you took. However, you do the same for all dice put onto the platter as a result of taking that die.
The squares are also colour-coded, meaning putting aside a blue four marks off the blue four square. Since you ideally want to be putting aside dice each time, being able to reclaim them proves to be quite useful.
The yellow zone is somewhat similar to that of its predecessor, however there are some interesting changes. Taking a yellow die permits marking off a square containing its value, and completing rows and columns gives you a bonus.
However, squares must be marked off twice in order for it to score points. This means that you must decide between bonuses or points as the game progresses.
The blue row requires you to write numbers equal to or lower than the previous number in the row. The further up the row you progress, the more points you earn at the end of the game.
Larger multipliers apply to both numbers as you progress further down the row. For the fourth set, your first number is six and the second is two.
The pink row is the simplest of the zones, however it still has some unique features. Any value can be written in the next available square, but getting bonuses is a little more complex.
Other than these differences, the flow and mechanics of the game are maintained from its predecessor. Foxes are each worth the score of your lowest-scoring zone, and you can now earn a fox by maxing out your re-rolls.
I had studied the aforementioned optimal strategy and strived for perfection. My first score was a soul-crushing sub; it was surprisingly difficult to keep all zones in check.
It was a bittersweet relief, however, this was a sign that I had plenty left to learn. Doppelt So Clever succeeds in being a much more tactical affair.
Focusing on earning foxes for large score bonuses still applies here. That being said, finding a balance between zones is where the challenge lies.
Thankfully, Doppelt So Clever delivers in this regard as well. The uncertainty of not knowing what zones to focus on makes getting bonuses feel more rewarding.
The game works equally well with all player counts. The number of rounds also decreases depending on the number of players, keeping game times consistent.
The dice and score sheets are vibrant, and the game comes with a considerable amount of the latter.
However, I suggest laminating four sheets and using markers to ensure infinite replay-ability. The box doubles as the silver platter also, and you can find a way to fit both games in one box.
A four player game lasts four rounds, a three player game goes five rounds, and a solo or two player game will go six rounds.
The player with the highest total points is the most clever one of them all! Nearly forty plays with other people and almost one hundred plays on the app version.
With that many plays you start developing a pattern, and then everyone else playing against you starts developing that same pattern and the game kind of loses its luster.
It becomes more about who can roll the right dice versus finding the right scoring combinations. Luckily for me, Doppelt so Clever has come around and now I have a completely new puzzle to solve.
The game play and flow is exactly the same, but surprisingly with the changes, it manages to feel completely different. Sure you are still rolling dice and choosing one to use, but the new scoring and especially the new ways to score give it a fresh overhaul feel.
Doppelt so Clever is definitely more of a challenge than Ganz , at least it feels that way to me right now. The new ways of scoring points make you feel like you need to plan more than you did previously.
Using the grey die at the right time is kind of tricky, especially early on in the game when you have no access to unlock actions in the game.
Once again, just like in Ganz , the ability to combo bonuses is key, and even sometimes you may want to hold off on scoring or marking something just to set up a bigger combo later, especially when other good options are available.
I wish there were other options for how to make the score pads. Perhaps give a dry erase board for scoring and make the game sheets double sided to play on as there seems to be quite a bit of waste here.
I am almost out of player sheets for Ganz Schön Clever , but I have plenty of sheets to score games on. The same is going to hold true for Doppelt so Clever I have a feeling.
No fancy bells or whistles, it just runs the solo game perfectly. One of these days I would love to see a multi-player app for these games, but until then, these work perfectly when you need to get a dice rolling fix.
The choices have more weight and they can take you away from the fact that you are playing something that is ultimately quite familiar, in spite of being completely different.
My favorite way of playing it just as with Ganz is solo on the very well designed app; while the multiplayer game has that nice decision about whether you should give your opponents good dice, the downtime is still a bit of an issue, particularly with 4.
Right now, I prefer Doppelt—I just find it more interesting. These layers add more to the game and for me has come at a time where I am just starting to get tired of Ganz, so I am happy to have a new challenge.
Fantastic game. I posted a day earlier than I had originally scheduled it. I went ahead and added you to the ratings. Ganz was certainly a surprise hit for me, too.
I played it about fifty times last year before the app was released and probably played the app another hundred or so times. Not having the right colored dice handy has made this somehow harder for me to take on.
Still, from playing it solo on the app, I find that Doppelt is a deeper game than Ganz, with the new mechanisms making for more meaningful decisions.
I also have not been able to rack up as high a score as I have in Ganz. I really look forward to seeing how well it works for multiplayer.
Check here if you think i was unreasonable? Cant comment negatively in boardgamegeek, get moderatored, calling me a troll but its likely a fan not letting truth be seen.
You are commenting using your WordPress. You are commenting using your Google account. Place this and the dice in the center.
You can roll in the well and as you roll, you will need to put dice on that tray, which will matter. This is the last setup step of how to play Twice As Clever before gameplay begins.
They roll six dice and go through three rolls to get hopefully at least three different scores marked on their sheet per turn. The dice rolling mechanic is unique to the clever games.
On your first roll you choose one of the six dice to score we go more into this below. Dice you use are placed temporarily on your score sheet and any dice removed for being lower are put on the silver box tray.
This happens again for your third round. It is supposed to get harder as you go but stop you from getting all the best dice right off the bat.
This is why you might also not get three scores, maybe you are out of dice by round three. To see this in detail see scoring spots explained in the key information spot below.
Each number corresponds to its colored section with the exception of the white die. The white die is wild, to be used for any color, and it also gets added to the blue number whenever that is used, which is key to that particular section.
Figuring out exactly what to take as you learn how to play Twice As Clever is one of those things that just takes experience.
They are the 1 Reroll, 2 Return and 2 Double Use. Read more in the bonus actions explained section below. There is a spot on the top of your sheet to circle these when you get them and X them out when you use them.
A round is completed when all players playing have played once. Keep an eye out as sometimes bonuses are triggered in between rounds. Learning how to play Twice As Clever is the easy part, knowing what to put down when is the hard part.
There are a few complex things to wrap your head around in how to play Twice As Clever, but it is not that bad.
In a 2-player it is four rounds, 3-player is five rounds and 4-player is six rounds. Then add in your fox bonus.
The fox is equal to whatever your lowest section score was. This is why it is important to be diverse and spread out, not just hitting one section hard.
High score wins. BLUE — When used you add the value of the blue and white dies together regardless of where they are.
You have to start in the leftmost section of the blue row.